Clan Wars Arrives in Clash Royale

Clan Wars is here! This is an exciting addition to the game. Look at the video ad that Supercell released to announce Clan Wars in Clash Royale.

 

Wait, What is Clan Wars?

It’s a new feature in the game! Clan Wars is a two-day event for your whole Clan! Battle with your Clan for glory and rewards against other Clans around the world!

It’s broken down into two days: Collection Day and War Day.

Day 1: Collection Day

Battle with your own cards to earn Clan Cards. Clan Cards are used to build your War Deck for War Day!

  • You get 3 battles on Collection Day
  • The goal is to collect as many Clan Cards as possible
  • On the map you’ll find various game modes that change after they’ve been played
  • Battling on any of the game modes earns Clan Cards, but wins earn the most
  • The higher your Arena, the more Clan Cards you can earn
  • Build different decks to suit the different game modes
  • When Collection Day ends, War Day begins…

Day 2: War Day

Battle with the Clan Cards for all the glory! The Clan with the most War Day victories wins the war!

  • You get 1 battle on War Day
  • Your only goal is to win this battle
  • Everyone in your Clan battles with the same Clan Cards on War Day
  • Build a War Deck with the Clan Cards and share it to your Clan, or copy a deck from your Clan’s best deck builder!
  • Note: Clan Card levels cannot be higher than your own card levels. Upgrade your own cards to use higher level Clan Cards
  • Test your War Deck in a Friendly Battle before your Final Battle
  • Make sure to cheer on your Clanmates when they play their Final Battle
  • When War Day ends, your Clan will gain Clan Trophies… and then you can start your next war!

In completely separate news, I’m watching a lot more anime now that I have some killer anime mobile apps. I like watching anime on my iPad and this is the way to go.

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Exploring Different Skins in Minecraft

A while ago, I wrote about changing your skin in Minecraft. Since then, I’ve been experimenting with a lot of different skins in the game.

Here I am using my sword to imitate the fruit ninja game.

minecraft-fruit-ninja-guy

Here’s a scene played out on a server that’s all about Skyrim.

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What if Wonder Woman was walking through a snow-covered field?

wonder-woman-snow

 

Tips for the Mega Knight in Clash Royale

The Mega Knight card is unlocked from Hog Mountain (Arena 10) or a Legendary Chest.

He’s an area harm, floor, melee troop with very substantial hitpoints and moderately high damage.

He deals spawn damage when he is deployed and jumps to goals which are between 4 and 5 tiles away from him, dealing double his normal damage on impact. A Mega Knight card prices 7 Elixir to deploy.

The Mega Knight wears black armor and a helmet that covers the majority of his face and wields two mace-like weapons attached to his arms.

The Knight’s jump mechanic isn’t to be mistaken with the Bandit’s dash ability. His bill time is slower and does not make him invincible. He will still take damage while he’s airborne and will die mid-air.

The Knight is strong when paired with additional high-damaging units such as the Mini P.E.K.K.A. or Lumberjack because he will absorb the incoming harm and eliminate any floor swarms with his jump damage, along with the other troops will help him conquer
high-hitpoint troops which may distract him.

The P.E.K.K.A. is a great counter to the Mega Knight. She will quickly defeat the Mega Knight for a neutral Elixir trade, and may then be utilized in a counterpush.

The Mega Knight is powerless against air troops for example Minions and Bats so it is best to pair him along with different troops that can attack air, like Archers, the Wizard, or even the Executioner.

An Inferno Tower can take the Mega Knight as long as the competitor does not possess a Zap or some other card that can reset the Inferno Tower.

The only spell that could halt the jump is Your Log.

In most cases, the Mega Knight will destroy the Skeleton Army even if he is surrounded.

But if he’s half health, it is effective to use Skeleton Army on him.

The Prince can take out the Mega Knight in your side should you put him far enough in your Holy Knight to have enough time to set up but close enough so that the Mega Knight doesn’t have enough space to perform a leap attack.

His spawn damage can conquer all three Goblins if timed properly — he must be deployed in the tower once the barrel crosses the river.

One of the very best swarm troops you may use to surround the Mega Knight are Barbarians. It takes the Knight three strikes to kill one Barbarian.

He along with the Electro Wizard would be the only troops that cope Spawn Damage. Contrary to the Electro Wizard, however, the Mega Knight’s spawn damage doesn’t affect air units.

He has the most hitpoints of all the legendary cards.

He is tied together with the Lava Hound for the most expensive legendary card.

He has the exact same damage potential as an equal degree The Log.

Upon death, the Mega Knight drops his maces. The other components which fall items are the Sparky, the Dark Prince, the Guards, the Knight, the Mega Minion, the Executioner and the Cannon Cart.

 

He’s very powerful and a great addition to your arsenal of troops.

Totally unrelated but I have been watching Better Call Saul .  Lost my Netflix subscription so have been streaming it on Couchtuner and alternatives. Funny, funny show.

These Are a Few of My Favorite Skins

When I’m not goofing around with Clash Royale or exploring new Minecraft maps, I’m usually hard at work customizing my Minecraft avatar. It’s a tough life, I know.

My go-to sources to find new skins in Minecraft are the Skindex and Planet Minecraft.

The Skindex

skindex.png

Planet Minecraft

planetminecraft.png

There are lots of skins to download from both sites. I think the Skindex has more, but I like Planet Minecraft’s community a lot more.

My Favorite Skins from the Skindex

This is just a sample of some of my favorite skins found on the Skindex site.

Donald Trump Skin

Cute Girl Skin

Chris the Tiger Day Care

donaldtrumpskin.png

Run for your lives! It’s the Donald Trump skin!

I’ve also been playing around with a program called Mine-imator. It’s a specialized 3D program for creating Minecraft shorts and animations. It’s also perfect for creating really nice rendered screenshots of your avatar wearing great skins. I will post a longer review of Mine-imator soon!

 

 

 

Tips for the Hog Rider in Clash Royale

The Hog Rider is unlocked by the P.E.K.K.A.’s Playhouse (Arena 4). He’s a quick building-targeting, melee troop with both moderate hitpoints and damage. A Hog Rider card prices 4 Elixir to deploy. He looks just like his Clash of Clans version; a guy with brown eyebrows, beard, a mohawk, and a golden body piercing in his left ear who’s riding a hog.

With his high quantity of damage, the Hog Rider can be placed with a high hitpoint card, like the Giant, to divert enemy troops or with support components such as Goblins, dealing plenty of damage. But you can counter this combo with the Skeleton Army, Barbarians, or a Minion Horde.

Because of the fact that certain units such as the Giant or Sparky occupy a whole lot of room from the Arena, the Hog Rider may have problems getting to the Crown Tower as a result of huge troop obstructing the Tower in front of him.

hogrider600

The Hog Rider in combination with the Freeze can be particularly powerful. Primarily, the Hog Rider is spawned, and if the opponent spawns troops to defend the Tower, throw the Freeze. Since the Freeze stalls the defending troops & Crown Tower, and the Hog Rider will stay unhindered to assault the enemy’s Tower. Additionally it is suggested to drop cheap ranged troops or Goblins to go for the hog so as to deal extra tower damage and lighten up the counterattack which will support the suspended troops. However, the opponent can initially use a construction to divert the Hog Rider, then put troops down once you Freeze the tower and building.

This means that it can easily be distracted by constructing cards, but he can also help out by ruining them. A Cannon is a fantastic counter because it could pull the Hog Rider off, deflecting it and giving the towers ample time to harm or kill him. Tombstone is also powerful as the spawned skeletons can harm the Hog, but can often be more easily countered.

Whenever there are buildings put in the middle to counter the Hog Rider, knowing the positioning of the Hog Rider and the sort of construction placed can help your Hog Rider to skip certain buildings.

Passive buildings such as spawners and Elixir Collector possess a bigger hitbox than defensive structures; meaning: if a passive construction was put 3 tiles away from the river in the center of the opponent’s side, then it’s not possible for the Hog Rider to skip that positioning as the Hog Rider will get pulled to that construction.

Defensive buildings have a more compact hitbox than a passive construction, which means if that if a defensive construction was put three tiles apart from the river in the center of the opponent’s side, a Hog Rider placed in the very left or right side of the Arena might have the ability to bypass it because of its smaller hitbox.

A Tornado positioned in front of your King’s Tower when a Hog Rider is coming one of those Crown Towers can trigger your King’s Tower, assisting you in defense.

He can also clear an integral defense or front-placed Elixir Collector for a future drive.

When the opponent places an Elixir Collector far back in the center in the front of the King’s Tower, the hog could be deployed on the river, and he’ll jump the river and move straight for it. However, it’s important to bear in mind that this positioning puts him in the kill zone, where the two Arena Towers can target him.

A very strong combo is the Hog Rider, the Musketeer, and the Valkyrie. The Musketeer is for dealing damage to buildings, the Valkyrie is responsible for protecting the Musketeer and Hog Rider from mass troops (i.e. Skeleton Army, Spear Goblins) in addition to construction shots, and the Hog Rider is used to deal damage for the tower.

This mixture of troops is known as the Trifecta from the community.

This can be successfully countered by Lightning, eradicating the Musketeer and seriously damaging both the Valkyrie and Hog Rider. The Minion Horde is also powerful, but the enemy can Zap them and the Musketeer will one shot all of them. Even if the Musketeer is murdered, the Hog Rider and Valkyrie will have sufficient time to seriously damage the Tower.

Be sure that you place the Hog Rider supporting the Valkyrie to give it a boost so that it remains in the front of the Hog Rider, protecting it.

A P.E.K.K.A. readily counters this for an enormous 5 favorable Elixir trade and a possible chance for a counterattack.

Pair the Hog Rider up with Skeletons, Goblins, Zap, or Fire Spirits for a cheap and speedy assault that can deal quite higher damage if not well-countered.

The two Goblins and Fire Spirits can supplement the Hog Rider’s very quick approach speed. Melee Goblins and Fire Spirits can be catastrophic since they provide high damage, but are nevertheless vulnerable to splash that may hit the Hog and encouraging units at precisely the exact same time. The Ice Spirit can be overwhelming since it can freeze the Arena Tower, but is doesn’t offer as much harm. Spear Goblins are also great as they are ranged and processor off from a safe distance when confronting dab components, and hence they are less vulnerable to dab components.

When a Goblin Barrel is deployed right before the Hog Rider, they will distract the Crown Tower while the Hog Rider deals hurt. This may also be useful in the reverse. The Hog Rider can work as a tank for the Goblins so that the Goblins can deal great damage.

Sending out a Miner right before the Hog Rider is sent can be an effective combo. As the tower is diverted by the Miner, the Hog Rider can deal additional damage.

Pairing the Hog Rider with the Balloon can deal disastrous damage. If implemented correctly, the Hog Rider will function as a tank while the Balloon deals damage, and the Hog Rider can also ruin any buildings trying to slow down the combo. Bear in mind that this combo is quite vulnerable to the Minion Horde as neither of those troops target anything but buildings. Plus, it’s easy to separate, because the Hog is quite fast and the Balloon fairly slow.

Barbarians, Elite Barbarians, and the Skeleton Army may also be used to counter it, but be careful because the Hog Rider could be backed up by area-damage troops, like the Bomber, or spells, like the Fireball or Zap.

The Hog Rider can kite any troop that doesn’t attack buildings because of its very rapid speed and positioning.

It’s an extremely quick combo with an extremely substantial damage output possible, so the enemy will probably attempt to counter it with a swarm. If this occurs, use a spell like Arrows to leave the opponent defenseless. If they can conquer the Lumberjack, the dropped Rage will create the Hog Rider even more dangerous than it generally is.

The Hog Rider is one of two floor cards which possesses the ability to leap across the separating area at the center of the Arena, another is that the Mega Knight (while using his jump attack).

When he is set up, he yells “Hog Rider!” Very similar to the way the Clash of Clans Hog Rider does in the commercial.

The Hog Rider relies on its identical counterpart at Clash of Clans, provided that both of them can jump over barriers that ordinary ground units cannot.

Even though in the description of the Hog Rider the middle separating area is known as a “river”, in Bone Pit and Builder’s Workshop that there is not any water in the dividing area.

When he’s leaping over the river, he can’t be targeted at any troops or buildings (except for the Mega Knight). But if he was previously targeted by an Inferno Tower or Inferno Dragon, he would get damage when he jumps across the river.

The Hog Rider wears a golden earring on his left ear.

Two Hog Rider statues can be found at Hog Mountain (Arena 10) supporting the enemy’s King’s Tower, which explains why the name change of the Arena.

When jumping over the river, the Hog Rider can jump across The Log. This also suggests that guards that only attack earth will need to re-target if the Hog Rider jumps over the river.

Tips for the Bomber in Clash Royale

The Bomber is unlocked from the Training Camp (Tutorial). It’s an area damage, medium-ranged troop with damage that is average and low hitpoints. 3 is cost Elixir to deploy by a Bomber card.

The Bomber’s look looks similar to that of a Skeleton, the exceptions being that it carries a black bomb and wears a blue/red (colour depends upon the side of the Arena) cap with gold-rimmed pilots’ goggles.

The Bomber may be used as a defensive troop, having the ability to take Skeleton Army Skeletons, Goblins, and Spear Goblins out more efficiently than most other cards. Barbarians and archers take multiple hits for the Bomber to eliminate, so when engaging these targets with the Bomber, be sure to supply protection just like a Knight or a Giant.

It is also useful to protect high hitpoint troops against hordes of low health ground enemies, e.g protecting Giants against an opposing Skeleton Army. He has to be taken care of and if your Bomber is on his own, the player can execute a fast-drop to dispose with Goblins and Guards.

To do an instant drop, the Skeletons card must be selected by the player and pull them where they want them to go without releasing their finger. Then, the Goblins card must be selected by them by tapping on it. Ultimately, they need to drop the Skeletons first the Goblins. The Bomber will kill the Skeletons as well as the Goblins will take him out. Note that it is likely to perform a fast-drop with any two units while following this formula.

The Bomber cannot attack air units, making it vulnerable against Minions and flying troops. But when utilizing the Bomber the player can set protective troops such as the Baby Dragon or the Giant.

As a troop that was really light, the Bomber can be virtually shoved by nearly every other troop in the match. Particularly, Spear Goblins can shove the Bomber at their rate. Together they could engage targets of their range that is cozy, making for a fast ranged point- splash and target damage copy to your other troops over the river, or perhaps a fast and little Arena Tower push.

For only three Elixir, the Bomber deals solid damage per degree and is one of the cheapest counters to Barbarians due to his range. In reality, it takes a Bomber only three throws to kill same level Barbarians.

Though it has low hitpoints, it really is competent to live Arrows of a similar amount. Consequently, using any other spell as squandering a Lightning or Fireball Charm to damage a Bomber ends in an Elixir advantage for the opposition is a waste of elixir. The player must use either damage that is high or air troops / high troops that are hitpoint. He can be countered by the Log, nonetheless.

The Bomber can be utilized to take out reasonable hitpoint troops like Mini P.E.K.K.A.s if deployed correctly.

The Bomber is interchangeable with Wizard, according to the player’s preference and tactics.. The Bomber has a larger splash radius as opposed to Wizard, making him a more appropriate alternative to destroy hordes of ground troops. Nevertheless, he has less hitpoints and cannot assault air troops.

Tips for the Inferno Dragon in Clash Royale

The Inferno Dragon is unlocked from the P.E.K.K.A.’s Playhouse (Arena 4). This is a single- goal -ranged, flying troop with both high hitpoints and damage.

4 is cost Elixir to deploy by an Inferno Dragon card. As it stays focused on one target, like the Inferno Tower, the Inferno Dragon’s damage increases with time.

He seems to be wearing a barrel full of an unknown substance on his back which looks like a jetpack. The material could maybe be fuel.

In many ways, its appearance on the card resembles a Baby Dragon having a Helmet and its in-game appearance looks just like a slightly larger Baby Dragon having a Helmet and also a Barrel on its back which looks just like a jetpack.

Since they cover each other’s weaknesses, coupling the Inferno Dragon with the Baby Dragon might be a good strategy. This is referred to as the Double Dragon combo, that is the air troop analogue of the Double Prince combo (single target high damage area damage).

When defending, it’s advised to never allow the Inferno Dragon lock onto a Crown Tower. If it does manage to attack a tower, one of the top ways to procrastinate its strike is by using Freeze or the Ice Spirit. They could prevent it from dealing gigantic DPS for several seconds, which could easily save most of the health of a Crown Tower.

A Zap additionally works, as it’ll reset the Inferno Dragon’s ray and may cause objectives to change.

A Minion Horde can also easily ruin an Inferno Dragon but at a 1 Elixir loss. However, the competition will have to counter the remaining Minions to prevent lots of damage from being dealt upon the Crown Tower, that’ll put the adversary with an Elixir disadvantage.

Minions can do exactly the same task for a 1 Elixir profit as the Inferno Dragon takes relatively long to re-target after killing one of them, but you’ll be left with few, if any, minions to generate a counter force.

The Mega Minion is less capable of dealing less general damage per second compared to three Minions, as well as coping with Inferno Dragon due to it being a single troop.

An incoming Inferno Dragon might be countered having an Inferno Tower, but also at a 1 Elixir loss.

On the other hand, the Inferno Tower will not attack last, as a result of the longer range.

Small groups of feeble troops like Goblins and even Skeletons are helpful for distracting an Inferno Dragon due to its low base damage and slow re-targeting.

A Tombstone or some spawner could be very beneficial to stall an Inferno Dragon.

A Witch may be properly used to similar effect, while the Witch does damage, and if placed right, the Inferno Dragon will lock to the Skeletons spawned. However, note this will also lead to an Elixir loss. You can still use the enduring Witch in a counterattack, nevertheless.

An Inferno Dragon can be an advantage since it can be utilized to produce a drive, and can take out tanks, for example Golems and Icons. On the other hand, the player should be sure to take any counters out to the Inferno Dragon if they wish to produce a drive with it or if it prevents killing the tanks.

It deals enough damage to enable a tower before its maximum damage can be dealt by it to get rid of the Inferno Dragon despite the fact that Arrows do little damage on the Inferno Dragon. In the event the player does not have the Zap charm it could end up being a useful alternative. It saves about 1500 damage to your tower.

It won’t go, when the Inferno Dragon has locked on to your target. If the target moves out of range, the Inferno Dragon may move to keep up with it, but by doing this will reset the damage progression. Utilize this fact and make sure to deploy your Inferno Dragon close to troops or your towers to make sure that it’ll damage the target for so long as possible.

The damage of the Inferno Dragon functions nearly just like the Inferno Tower. For the primary two seconds, it deals 9% damage (Tier 1). For the following two seconds, it burns at 20% damage (Tier 2). After that, it will incinerate the enemy with its total 100% damage (Tier 3).

The best time to stun, as a result of the 1 second server delay /freeze before it reaches Tier 3 damage the Inferno Dragon is at 3 seconds, right.

Because of the fact it cannot pull on ground or building -targeting troops, it is not a replacement for the Inferno Tower.

Use hitpoint troops that are heavy to be taken out by an Inferno Dragon. When the high hitpoint troop is taken out, use another card with all the Inferno Dragon to start a drive.