The Knight is unlocked from the Training Camp (Tutorial). He is a single-target, melee troop with average damage and high hitpoints. 3 is the cost for the Elixir to deploy by a Knight card. The Knight has an impressive mustache and wields a long sword.
Because of medium well-being and his low Elixir price and damage, the Knight is an excellent option to use with all the damage dealing offense. Alternatively, the Knight may be used to back up higher hitpoint troops, such as Giant or the Giant Skeleton.
Use the Knight as a meat shield for troops that are smaller, as it has reasonably high hitpoints. The Knight can just target one target at a time. Using cards including Skeleton Army or Guards overwhelm and will divert the Knight.
With average hitpoints and damage, he may be played both offensively and defensively. Although Barbarians remain recommended over a Knight he is able to survive a hit or two from a Prince.
He can be supported with Skeletons and Goblins to deal fast and great damage. This combo is not just cheap but versatile. In addition, it gives you Elixir to defend against your competition and enough time. Deploy a dab troop such as the Bomber in case the combo neglects.
He is great for taking out glass cannons as a result of his good damage and attack speed that is rapid. The Knight is really an excellent counter to the Miner due to his higher well-being, DPS, and Elixir edge and the Dark Prince.
Since he is able to actually deal great damage, the player should not dismiss the Knight. They should use cheap troops to pull him towards the middle like Archers and Spear Goblins, or so the Knight gets deflected and can not get to towers easily.