The Mega Knight card is unlocked from Hog Mountain (Arena 10) or a Legendary Chest.
He’s an area harm, floor, melee troop with very substantial hitpoints and moderately high damage.
He deals spawn damage when he is deployed and jumps to goals which are between 4 and 5 tiles away from him, dealing double his normal damage on impact. A Mega Knight card prices 7 Elixir to deploy.
The Mega Knight wears black armor and a helmet that covers the majority of his face and wields two mace-like weapons attached to his arms.
The Knight’s jump mechanic isn’t to be mistaken with the Bandit’s dash ability. His bill time is slower and does not make him invincible. He will still take damage while he’s airborne and will die mid-air.
The Knight is strong when paired with additional high-damaging units such as the Mini P.E.K.K.A. or Lumberjack because he will absorb the incoming harm and eliminate any floor swarms with his jump damage, along with the other troops will help him conquer
high-hitpoint troops which may distract him.
The P.E.K.K.A. is a great counter to the Mega Knight. She will quickly defeat the Mega Knight for a neutral Elixir trade, and may then be utilized in a counterpush.
The Mega Knight is powerless against air troops for example Minions and Bats so it is best to pair him along with different troops that can attack air, like Archers, the Wizard, or even the Executioner.
An Inferno Tower can take the Mega Knight as long as the competitor does not possess a Zap or some other card that can reset the Inferno Tower.
The only spell that could halt the jump is Your Log.
In most cases, the Mega Knight will destroy the Skeleton Army even if he is surrounded.
But if he’s half health, it is effective to use Skeleton Army on him.
The Prince can take out the Mega Knight in your side should you put him far enough in your Holy Knight to have enough time to set up but close enough so that the Mega Knight doesn’t have enough space to perform a leap attack.
His spawn damage can conquer all three Goblins if timed properly — he must be deployed in the tower once the barrel crosses the river.
One of the very best swarm troops you may use to surround the Mega Knight are Barbarians. It takes the Knight three strikes to kill one Barbarian.
He along with the Electro Wizard would be the only troops that cope Spawn Damage. Contrary to the Electro Wizard, however, the Mega Knight’s spawn damage doesn’t affect air units.
He has the most hitpoints of all the legendary cards.
He is tied together with the Lava Hound for the most expensive legendary card.
He has the exact same damage potential as an equal degree The Log.
Upon death, the Mega Knight drops his maces. The other components which fall items are the Sparky, the Dark Prince, the Guards, the Knight, the Mega Minion, the Executioner and the Cannon Cart.
He’s very powerful and a great addition to your arsenal of troops.
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