Clash Royale Arenas 4-6

Last week, I wrote about Clash Royale Arenas 1-3 (Goblin Stadium, Bone Pit, and Barbarian Bowl). Now here’s an introduction to some of the later arenas, P.E.K.K.A’s Playhouse, Spell Valley, and Builder’s Workshop.

Arena 4 – P.E.K.K.A’s Playhouse

It’s a land of fiery doom in P.E.K.K.A’s Playhouse and it’s where you unlock the mighty P.E.K.K.A and the crazy and insane Hog Rider. You’ll also get access to your first Legendary cards, the Inferno Dragon and the Lava Hound. Here’s a list of everything that unlocks when you reach P.E.K.K.A’s Playhouse at 1,100 trophies:

  • Tesla
  • Minion Horde
  • Inferno Tower
  • Hog Rider
  • Freeze
  • P.E.K.K.A
  • Inferno Dragon
  • Lava Hound

Arena 5 – Spell Valley

Wizards and spells go hand-in-hand, and once you reach 1,400 trophies, you’ll be dabbling in magic on the battlefield of Spell Valley. You’ll gain access to both the Wizard and the Ice Wizard once you reach Arena 5. Here’s a list of all the cards unlocked in this arena.

  • Zap
  • Fire Spirits
  • Furnace
  • Wizard
  • Poison
  • Mirror
  • Graveyard
  • Ice Wizard

Arena 6 – Builder’s Workshop

Once you reach 1,700 trophies, your battles will move into the Builder’s Workshop. Here you’ll unlock the mighty Golem and the game-changing Elixir Collector. You’ll also find three new Legendaries among the following cards:

  • Mortar
  • Elixir Collector
  • Tornado
  • Golem
  • The Log
  • Sparky
  • Miner




Clash Royale Arenas 1-3

Newcomers to Clash Royale often have some challenges understanding the first few arenas in the game. So here’s a quick guide on what you’ll encounter in the first arenas that you play in the game.

Arena 1 – Goblin Stadium

After you complete the tutorial, you’ll be in the first Arena, known as Goblin Stadium. You’ll be playing it until you get 400 trophies and can then access the Bone Pit. This arena unlocks the following troop cards.

  • Spear Goblins
  • Goblins
  • Goblin Hut
  • Valkyrie
  • Lightning
  • Goblin Barrel

Arena 2 – Bone Pit

The second arena is called the Bone Pit, home to the undead. You gain access to the Bone Pit once you reach 400 trophies.

It’s also where you unlock some serious air power, with the Minions and the Balloon. The game will forever change for you once you take to the skies. Here are all the troop cards unlocked from the Bone Pit:

  • Skeletons
  • Minions
  • Tombstone
  • Bomb Tower
  • Giant Skeleton
  • Balloon

Arena 3 – Barbarian Bowl

Once you reach 800 trophies, you’ll be battling away in the Barbarian Bowl. The key troop card unlocked here is of course the Barbarians. But there’s more…oh, so much more…

  • Cannon
  • Barbarians
  • Rocket
  • Barbarian Hut
  • Rage
  • X-Bow

You’ll continue fighting in the Barbarian Bowl until you reach 1,100 trophies and unlock P.E.K.K.A’s Playhouse.

My new favorite deck in Clash Royale

Here’s my favorite deck right now in Clash Royale. I use it more than my earlier strategies and it features some of my favorite Clash Royale troops.

  • Lava Hound
  • Poison
  • Knight
  • Mega Minion
  • Minions
  • Tombstone
  • Archers
  • Arrows


Here’s how I usually play it.

  1. If my deck comes up with the Lava Hound ready to go, I drop him behind my Crown Tower. When he gets to the bridge, I drop the Mega Minion and the Minions behind him for an awesome aerial attack!
  2. The Tombstone is great on Defense. It distracts nearly everything. Combined with Poison, it can completely neutralize a Hog Rider attack.
  3. Archers, Arrows, and the Knight are primarily used on defense.
  4. Sometimes the Knight followed by Archers is a good attack, especially in the opposite lane.


Clash Royale Troop Guide

Some quick notes I put together on the different troops in Clash Royale

Arrows – These now counter groups of small troops. Not a ton to say about it, but it’s been one of the most popular cards in the game since the soft start due to how versatile it really is. Great against goblin barrel, minion horde, and princess.

Musketeer – I see lots of folks do this, but do not place her. You are better off taking the tower damage than contributing 4 elixir. Musketeer is perhaps the greatest troop counter against princess, outranges a cannon (good for penalizing someone playing defensively), and does lots of standalone damage. She’s good by herself defensively and offensively, so she synergizes with everything. Poor against lightning and any high damage troop it is possible to place on top of it.

Valkyrie – Does damage in a circle in a place around her. Great with freeze and great against modest troops in general.

Freeze – This can be good against any enormous group of troops that would do damage to you personally. It goes very well with balloon, hog, or any damage that is high low well-being troops like goblins.

Skeleton – High damage, super low cost, super low health. Much the same to goblins. They’ve absurdly high damage for their elixir cost if you can keep them living, making them quite good against hog pushes or to utilize with freeze.

P.E.K.K.A – There’s a tooltip in Conflict of Families that says that HER armour is too heavy to get launched from a spring snare. Valk, good against double prince, golem. Poor against inferno and modest troops.

Knight – If it gets blown off cheap tank, astonishingly good damage to tower. Good for split pushes, defense, or an economical front line. Poor against atmosphere and in the present meta barbs appear to be more popular.


Fireball – Good defensively or offensively because you are able to very easily hit against multiple targets. I really do not think because most of what it can 1 shot will die to arrows for more affordable this card is quite good for the present meta. It is great against 3 musketeers, barbs (they’ll survive but your tower will 1 shot them all), huts, and minion horde.

Witch – She does summons skeletons and splash damage facing her. Good defensively, particularly against things like prince pushes or skeleton army. Countered by dropping damn near anything on her as she crosses the river.

Skeleton Army – Good against any single target troops mini pekka, like PEKKA, prince, etc. Countered any kind of splash like bomber or witch.


Mini PEKKA – High damage, lowish well-being, single target. This can be really for countering hog with freeze or useful. It is also an excellent card because if blown off their tower will be taken out by it to divide push with.

Bomber – High splash damage, affordable, does not hit on atmosphere. You’ll maintain risk against atmosphere although good to put behind a golem. Hard counter to barbs and any small troops.

Giant – Tanky and only goes for buildings. Good to place as a front line for any kind of damage troops that are high that are squishy. Also good for drawing tower fire before you throw a goblin barrel in.

Prince – Quite high single target damage. Don’t drop anything squishy directly in front of him! Could be a alternative that is good defensively to deal with troops such as the hog subsequently shove tough. Poor like skeletons against groups of modest troops.

Goblins – Similar to skeletons in gameplay. High damage, low well-being, low cost.

Goblin Barrel – Best when the tower is indirectly distracted, countered by arrows or somewhat countered by dropping troops nearby to kill them immediately.

Lightning – Good against 3 musketeers, constructing established decks, baby dragon, musketeer, magician. Play this if you’re going to do heavy damage to at least 2 things (likely tower a 4ish elixir troop or building). Don’t waste on single units!

Minion – Low health, damage atmosphere that is high. Can be useful defensively since atmosphere ca n’t be reach by lots of troops. Additionally good in decks that utilize lots of small components (like goblin barrel). Countered by zap, magician, or any dash.

Tombstone – The skeletons can help a bit for making pushes with expensive single target troops like prince or PEKKA or for pushing on a lane near impossible.

Balloon – Due to being atmosphere, this troop is truly about being dragged toward the centre 1 square sensitive than hog,.

Giant Skeleton – Blows up for a ton of damage in the region after it dies. This can be great for countering men who perpetrate to all in attacks on you, particularly from moderate health units that can lose most of their HP in the blast (musketeer, valk, double prince, etc).

Barbarians – If you play these in the middle of the map you can divide them into a 2×2 assault driving your opponent to either counter both sides or take a bunch of damage.

Cannon – Hits earth and is a really low cost building choice for pulling hog or balloon from the tower. This card can get more value from disrupting than it does from the actual cannon fire pathing if played correctly,.

Barbarian Hut – Typically played with Goblin hit included in a gimmick deck, but I do not think they necessarily have to be played together.

Rocket – Maximum summit tower damage charm in the match.

Rage – This appears to be best used within a slow drive (hut decks, PEKKA or golem starting from your back, elixir collector upward). If your opponent and this play they’re probably going all in with their elixir.


Mirror – Lets you play the exact same card twice for 1 extra elixir. You should be playing a card that is hard to counter because you’re overpaying to begin with if you’re going to use this.


Golem – The tank of tanks. By placing him in front of double prince pushes you can use him defensively.

Royal Giant – Actually, I’ve never seen this used effectively and in my opinion it’s because it’s a really poorly designed unit. Who desires their tank in the back? I’ve never seen it used effectively, although I hear it works nicely against mortar. Countered by merely pushing random buttons in your telephone.

Princess – Has range to shoot from the bridge. She copes splash, which minions and makes her difficult counter goblins. She is countered by arrows up until level 5.

Zap – A bit less damage than arrows but has a stun. The main complaint appears to be that it can’t 1 shot minions, so spear goblins tends to go pretty well in these decks.

Inferno – Kind of like burning ants with a magnifying glass, if this stays on exactly the same target it does larger and larger damage. Hard counter to golem and P.E.K.K.A. It’ll win against a lone prince for precisely the same elixir cost and can be useful simply to have presence in the middle of the map (drawing troops into the “kill zone”).

Clash Royale – Some Simple Tricks

Clash Royale Arenas and Cards – A Basic Overview

Clash Royale is a card battle and strategy game from Supercell, the makers of Clash of Clans. It features many of the same troops and characters from that game, but in a simple PvP card battle contest.

Here are some killer tips and tricks for Clash Royale.


Arenas are exceptional battlegrounds which are unlocked as you raise your Trophy count. Each stadium will unlock Card wages that are new, except Legendary Arena

Chests are always able to feature Cards from Arenas that you have passed. Cards that are new are added by unlocking a brand new Stadium to the benefits that are Torso – none are taken out. If you received Chests in a lower stadium, it will just contain Cards from that Stadium and under if you advance to some higher stadium.

The Goblin Stadium (Arena 1) unlocks the Shop and TV Royale. You receive more Cards through torsos with a higher Stadium degree. It is possible for the player to be matched with someone in a higher Stadium and get a chest with that Arena without actually being in that Stadium.

The Stadium is wide, and it has two bridges. The bridges are always physically 2 tiles wide, but in Arena 7, they seem to be 3 tiles wide instead.

At the beginning of the game, the system will “give” you 6 cards for the first conflict at the Training Camp; they are Arrows, Fireball, GiantArchers,, Knight and Bomber

Players can go 50 decorations lower compared to the promotion condition of the exact same stadium, without being demoted to the previous stadium (eg.. You’ve got to get to 400 decorations to get promoted to Bone Pit, but as long as you stay above 350 decorations, you WOn’t be demoted back to Goblin Stadium)

The Legendary Arena is the last Stadium in the game, being unlocked.

In July, Supercell announced a new arena, known as Frozen Peaks. It will be available at trophy count 2300.


A Supremely Great Guide to Clash Royale for People Who Hate Losing

Be Patient With Your Offensive Strategy

Clash Royale takes the Clash of Clans formula and mashes it up with card battling mechanisms. Lots of the same troops and magic attacks you’re familiar with are contained within trading card type. On the battlefield, it might seem like a great idea to rush the strike as quickly as possible and take your opponent down. But during the opening moments of a match, start out slow with your offensive strategy. Do’t freak out too much when you find your towers are becoming attacked; remain serene and send your troops out according to your tactical plans. When you do take at least one Competition Tower down, that’s the time where you catch the win as quickly as possible and should ramp up your strike. As the time winds down to its last minute and seconds, the speed where your Elixir refills will double. This offers you a chance to set even more troops on the field than before.


This is just a picture of Emily Ratajkowski that I’m including because it makes my web page just that much better. You’re welcome.

Blast it With Fireballs and Arrows when You’re Ready to Place Waste to the King’s Tower

Here’s an important tip that you’ll need to take heed of – once one of your adversaries’ Competition Towers drop, its King’s Tower will begin assaulting you. That super important tower may also start attacking you once you hit them. If you think the King’s Towers’ attacks are beginning to rev up or you’re prepared to beat ’ em down early, throw some fireballs and arrows its manner. The King’s Tower is a powerful foe, but a combination of those attacks plus the assistance of troops that are on the field should whittle down its health right away. To be quite honest, your set of fireballs and arrows should just be used on the King’s Tower. Using those strike cards in any style that is other works just as well.

Utilize Your Elixir Intelligently

Pay close attention to your own Elixir meter as new cards are pulled out by you and set em that is ’ . Fight the urge to put out a troop that is strong on day one of a match; play with the type of cards who’s value reaches around a max amount of four. In order to flood the battlefield use smaller units and whittle down your foe’s tower wellbeing. It to let your towers wipe out the smaller troops assaulting them instead of spending in order to get the better of them Elixir to spawn a card. You should just spend some Elixir to spawn a strong troop when you realize you’ll have enough to spend on another troop right after. Do’t function as the sort of player who overspends Elixir and has little to none.

The Finest Troop Cards You’ll Have To Use

When it comes to the troop cards you’ll need to undoubtedly take into conflict, we’ve a couple favorites. Super Goblins and goblins are cheap in regards to spending Elixir, so it’s not difficult to throw a bunch of em that is ’ on the battlefield. Archers are great long range troops who you should set up near your towers. Infant Dragons can steer clear of the attacks of some troops, plus its fireball attacks have the ability to wipe out greater than one troop at once. Barbarians pack a lot of HP, helping to make them amazing “Tank” type characters who continue a superb while and can tear up enemy troops fast. Golems are the strongest troop type there is throw one out near the termination moments of a match to nab the win ASAP. Wizard, Minion Horde, giant Skeleton and Prince cards come also, thus adopt a strategy for them that works for you.

Getting New Cards Takes Some Time, So Here’s How Long You’ll Have to Wait for Those New Chests to Open

If you’re pressed for time, odds are high that you’re gonna spend several jewels to open up torsos that are just obtained immediately. You’ll be allowed access to new cards just by cracking open any chests that come into your possession. From time to time, you ’ll be fortunate enough to get a Rare or type card that is Epic. You then should’t, if you’re patient have much of an issue waiting the allotted time needed for a torso to reveal it’s goods. Free Chests open up as soon as you get ’em (you’ll get a brand new one every four hours), plus Silver Chests take three hours to open. Golden Chests take eight hours, Magic Chests take 12 hours and Crown Chests open up forthwith (you’ll get a brand new one every 24 hours). For the last two torso sorts in the game, Giant Chests take Super Magic Chests and 12 hours take 24 hours to open.

The Best Time to Break Out Your Poison Charm

When you finally add the Poison spell card to your own deck, make sure that you put it to use during one specific situation that happens during every match. It’s best to hit this gaseous cloud of departure against them, when you find your towers getting a bit flooded by enemy troops. This way you’ll be capable of impede on enemies that are incoming and open them up for more attacks from your towers. The Poison spell card also helps give your troops an edge since they’ll have a simpler time wiping out poisoned troops. The Poison spell card costs four points of Elixir, so it should be easy to break it out when the time’s right.

Understand Your Building Cards!

Battle Royale’s cards depending on buildings contains the Barbarian Hut, Tesla, Goblin Hut, Bomb Tower, Tombstone, Inferno Tower, Cannon, X-Bow Elixir and Collector. You should already have a hint about the benefits and capabilities behind these cards if you’re a hardcore Clash of Families player. Our favourite Building cards are the Barbarian Tesla, Hut and Elixir Collector. The Barbarian Hut helps occasionally add more troops the Tesla is and the Elixir Collector does an awesome job of giving your more Elixir than customary.


Taking Several Losses in the Early Stages of the Game Might Pay Off To Your Card Gathering

Early game epics appear to be the most useful, such as the Witch, Prince, and Mini P.E.K.K.A. More cards unlock, meaning your odds of getting the card you need go down, as you go into new arenas. You will want there to be as few other cards that can come from torsos as potential to level up these early cards the fastest. To do this, lose. Yes, you read that correctly, lose. Get back to 400 or less prizes. Open all the chests you’ve got, once you get there. You will now get the uncommon cards you have to succeed at a higher level.

Be Smart About Your Gold Spending

It’s much more efficient to be choosy about your upgrades, although it’s very tempting at first to update every card you possibly can. Usually, I’d stick to updating mainly common cards since they are more affordable. Additionally, simply use your gold to update cards you understand you use frequently and like. Free torsos receive at regular intervals to you and you get a torso when you win a conflict so you’ll have the ability to update other cards as you go along in the goodies you get in those torsos. Gold is really tough to come by in the game, so being cautious about how you spend it will make a difference for your deck and the number of conflicts you win.

Everything About Poptropica

In the popular online game Poptropica, there’s almost no end to the fun and adventures that take place in the game. Your main objective is to complete the different island quests. All the different islands have a different storyline and theme and certain things that must be done. Poptropica is cartoony and fun and is an invigorating game to play. There are many secrets. You’ll find so many Poptropica tips and secrets that they cannot all fit into one place but I’ve got a summary of the game to give you and idea of what you can do in Poptropica.

List of Islands

There are twenty-four island adventures in Poptropica, with several new ones coming about once per month. The islands are:

* Early Poptropica

* Sharktooth

* 24 Carrot

* Time Tangled

* Super Power

* Spy

* Nabooti

* Big Nate

* Astro-Knights

* Counterfeit

* Reality TV

* Mythology

* Skullduggery Island

* Steamworks Island

* Great Pumpkin Island

* Cryptids Island

* Wild West Island

* Wimpy Wonderland

* Red Dragon Island

* Shrink Ray Island

* Mystery Train Island

* Game Show Island

* Ghost Story Island

* S.O.S. Island

* Vampire’s Curse Island

* Twisted Thicket

* Poptropolis Games

* Wimpy Boardwalk

* Lunar Colony

* Super Villain Island

* Charlie and the Chocolate Factory

* Zomberry Island

* Night Watch Island

* Back Lot Island

* Virus Hunter Island

* Mocktropica Island

* Monster Carnival Island

* Survival Island

* Mission: Atlantis

You can do any island mission at any time, but you might want to begin with one of the easier islands, like Shark Tooth to get a feel for how to play.

How to Play the Game

Your character can be a boy or a girl and you can alter the appearance before you start the game. You can start with a new player each time or register with an account to save your avatar as a veteran player.

The game is basically a scroller. You begin each island adventure by arriving and then have to speak with characters that you meet to find out what must happen. Next, you progress along the mission until you have completed all the tasks you need to do.

Poptropica brings together logic challenges and adventure with basic arcade skills like jumping, running and playing with obstacles in the world. Much of the game involves jumping around things in the way or climbing up buildings to find secret spots.

Other Players

There are some buildings on all of the Poptropica islands you can play games against other players. Winning many mini-games improves your battle ranking. Another thing you may do is chat by using a point and click menu system.

Poptropica Help And Secrets For Super Power Island

Here is helpful tips to Poptropica Super-Power Island. If you need the guidebook with screenshots, please visit my Poptropica website. Let’s go to Super Power island. When you arrive, head to the correct and go inside the Comic Store. You Will see a nerdy looking guy on the right side of the store dressed like a nerd. Discuss to him and figure out if he’s anything other than comic guides. He can give you a novel called The Super-Hero’s Handbook which he wrote. You keep the novel in your stock and can read it.

Leave the comic shop and visit the next store on the proper, the Capes and Conceals shop. Walk to the left and discover the guy with the scissors and discuss to him. He will give you a Brilliant Hero idcard which identifies you as a superhero and monitors all the villains that you just have defeated. On another side of the store is a row of manikins that have different costumes on them. Snap on them to decide your costume. It is possible to mix and match bits from all the different costumes.

OK, next go from the Hides and Capes store and head to the left. Cross through the water and you’ll arrive on an isle with a prison that has a large green meteorite that crashed involved with it. Speak to the penitentiary warden. He will give you something and inquire him about the loose prisoners called the, Super Villain Files. It is possible to look through these files to see all the super villains which you must capture. Then speak with the lady wearing the lab coat and she gives you anti-power handcuffs, which are designed to let you capture supervillains. When you get those things, it’s time to capture some supervillains! Go all the way to the until you get into a sign that says Downtown. Click the sign to go to the next room. It Is a short one. Walk to the right and then click on the following hint and you’ll arrive at Main Street. Speak with the policemen who are standing outside of the banking and they’ll tell you that Copy-Cat, among the super-villains who escaped the prison, is indoors.

Enter the bank where Copycat is standing, and go left. She’s going to make a lot copies of herself and each one of the copies will conceal in a different location in the bank. She is going to also drop a smoke grenade on the ground and you will only have about a minute until there is too much smoke in the bank for you yourself to breathe. You will need to capture all the copies of her before there’s too much smoke in the bank. Simply walk over each duplicate of her to make it go poof and vanish. You Will need certainly to jump up a little to get every one of the copies. Use the elevator on the extreme right to get to the upper-level.

When you get to the last copy-cat, you will catch her and you will see a paper declaring her capture. You Will be sent back to the penitentiary and you’ll see her back behind bars. If you look at your Super-Hero ID card in your stock, you’ll see that you’ve got one sticker in your villains get the better of section. Now it’s time to catch more!

Go back to Main Street and go all of the manner to the until you’re able to some Metro sign. Click on the steps to go down into the Stop. Discuss to the policemen in the subway Station and they’re going to let you know they need aid finding Speeding Spike. Go inside the train and then walk all the way to the right, where it is possible to see Racing Spike keeping a bag of money. Capturing him is square. Just keep jumping over him when he makes an attempt to strike you with the bag of money. He can keep moving to the left to different train automobiles and if you can keep getting him to skip you he will get therefore exhausted out that he sits down on a floor. Walk up to him to put-on the cuffs, when he does that and deliver him straight back to jail.

Go straight back all the way to the right and this time go after dark tube Station stairs to get to the town Park. When you arrive, you’ll see that Sir Rebral is standing on top of a damaged statue. When you go near him, you discover that he is controlling stone that follow you until you were hit by them and fly upwards from the ground. You need to place yourself so that you can bound to avert them ( they’ll nevertheless follow you ) and then get yourself on one other side of Sir Rebral so the stone hit him as an alternative. This will make him furious and then elements of the earth will start turning up. The following step will be to find the light gray stone that you could push. Transfer this rock along with among the spots where the earth turns up therefore the rock will fly upwards into the air and strike Sir Rebral. This will knock him down and stun him therefore you’ll be able to walk up to him and capture him with the handcuffs. You Will return back to the jail house where you are able to see him securely in prison house.

Return to the city Park and go in the community washroom. There’s a hole next to one of the toilets. Go down the hole to go into the sewers. Walk around to the left and you’ll see a brown wheel. Click it therefore that you simply move downwards while standing on the platform underneath and the water will drain. When it stops, head to the correct till you are able to some platforms. Leap upward those and you will find another wheel. Turn it to get the water rise again part way. Swim to the left till you find another wheel and the water will rise again. Visit the left again and you’ll find a door that you could enter. Go through the door and Ratman will be in. Leap up to the top right corner of the Sewer Space while preventing the rats, and you’ll see a reddish wheel. Click on it to turn it, and it’ll spatter water over his flies and the Ratman. Ratman will be knocked out and the flies which are humming around him will begin following you. So you would like to attempt to get to Ratman truly quickly if they touch you, you’ll get stung. Click on him to handcuff him and deliver him straight back to jail.

Head back to City Park and go all of the way to the correct. You could see a hint for the Junkyard. Follow that sign to go inside. When you arrive, you will see Crusher standing together with a pile of crap. Speak with the authorities there and they’ll let you know they are unable to catch him. Great thing you’re a mega Hero here to save the day again. You are going to sneak to slip past him twice, to conquer Crusher. Stand up in addition to the petroleum and head completely to the right barrels then operate right past him and jump onto the platform where he is standing. You’ll get to your crane. Bound up the crane till you are able to the taxi on top and click it. Then haul the magnet handle lever. The crane will release a hefty refrigerator which could fall on Crusher. But he lifts it off and throws it at you, knocking you back down. And now he is’s truly nutty. You’ve got to steal past Crusher still another time, but now he’s hurling empty petroleum barrels at you and they are going to knock you down if you get strike. Try and return to the crane another time without becoming hit by the oil barrels as you go. When you get completely back to the cab of the crane, click and drag the magnet lever again to change it back on. Crusher will be picked up by the magnet and after that crush him level! After that you can safely go down to where he’s and put the handcuffs back on him. Crusher is time for jailhouse!

Go straight back to the main area and go over to the telephone booth, that may be calling. Reply it and you’ll be given a fresh superpower. Now you might have the skill to fly! Click the flght icon in the lower-left corner to fly-up into the air.

Head to the Downtown region and fly-up to the top of the Skyscraper after which go up. You’ll see Betty Jetty sitting on top of an antenna. She’ll taunt you and fly away. Ensure your flight electricity is activated and chase after her. She’s going to throw green energy balls at you. Every time you dodge them, you’ll get a little nearer to her and in the end you will be close enough to get her. You’re able to simply avert the green energy balls she throws by going away screen whenever they come in your area.

After you get her, she will taunt you again, and Ned will appear and knock her around. Now it is possible to set the handcuffs on her behalf and she’s caught and put back in prison.

He will say that he gave the island medallion to Ned Noodlehead for catching Betty Jetty, when you speak to the warden. You’ll be able to convince Ned to give it to you by first heading to the hot dog seller in Town Park. Speak with the vendor and he can give you a hot dog. Then return back to the comic book book shop and talk to Ned Noodlehead. He’ll offer to trade you the medallion for a hot-dog. Do the trade and you will finish this assignment. Congratulations!